Player is prisoner/ stranded, gets to a safe POI, explore a bit, get some basic info (no silly spider swarming on the 1rst playfield), see a ship which requires a few repairs, get to learn how to mine and repair the ship, get it to work, then use it to get to step #2 which would be a POI with a few enemies, locked in until step 1 is completed.
The reason to use such a radical setting would be to allow players to familiarise themselves to how ships behave, how to place blocks, the basics, in a half-baked setup. I don't care for bases and the number of structures can be limited on a playfield anyway.
My idea of a starter scenario is rather radical, since I would not even allow players do use any kind of core until much leveling up, and they would only be able to grab existing ships/ wrecks and repair/ upgrade them. Click to expand.I agree that past some limit it becomes ridiculous to have a Princess of the Caribbeans type CV for tourists, with vast empty rooms, pools and fountains, and tons of guns on the outside.