But as a whole I'd much rather have a difficult game that can challenge me than something that takes no thought. They could have made this quest easier without quest markers by giving hints or making the puzzle box bigger, etc.
One overly difficult quest in Morrowind doesn't mean that quest markers win by default or are inherently better game design.
If the wiki is not hand-holding, then I don't know what the hell is. Just because someone doesn't want to spend five hours looking for a tiny rust colored cube in a rust colored dungeon of moderate size does NOT meant they are stupid, filthy, casual, dumb, or whatever. Originally posted by Brandybuck:Good example of why there are quest markers.